
Turn-Based RPG Systems Clone
This project is a systems clone in which I explored turn based RPG mechanics as well as different types of stats in the traditional Pokémon fashion.
This clone project was a simple, yet quite enjoyable. The player is faced with a small narrative in which they must save a village from monsters of the night. There are 3 levels, each being harder than the previous.
Both the player and enemies have health and magic bars. If the player dies, then the game ends, if the enemy's health reaches 0 then the player moves on to the next level. The gameplay consists of a few actions. A basic attack simply deals damage, a magic attack is stronger but drains the magic bar and then an inventory which holds items such as health, magic and attack potions.
By defeating an enemy the player also levels up which increases their base stats such as health, damage, potion potency, armour, armour penetration and other multipliers.
Damage is a random calculation within minimum and maximum values.
Health is a flat value.
Magic is a flat value.
Armour negates a % of damage.
Armour Penetration negates a % of armour.
Before each battle, the player gets a narrative event with a villager. The villager offers the player rewards for overcoming their battles by levelling the player up, as well as giving them more potions to use.
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